Category Archives: Business

Milestones: One Sheet

A  ”one sheet” (which typically is more than one page) helps you determine whats unique about your game and provides a good overview.  You might create a dozen of these when pitching projects to a publisher and they typically don’t take too long to create. When you are working on an internal/indie project this document […]

Share on Facebook

Polished Deliveries – Best Practices

When you are designing your game and your game milestones, my favorite way to develop is by polishing each feature one by one. This part is tricky to do, especially if you don’t have a lot of history built up between you and your client. They could get very nervous. The number one type of […]

Share on Facebook

Franchises: Know thine own

One of the first steps is to get into your franchise. If you are new to a company or have been assigned a franchise that you may not be familiar with, start visiting by reading/watching/listening to your material. If you can’t tell me the 378th Rule of Acquisition, then you clearly don’t have what it […]

Share on Facebook

Franchises: Why working on them is awesome

Franchises work like this. An owner of an intellectual property (lets take the Wheel of Time series for example) has the ability to sell the rights to certain mediums at certain prices. Typically the IP comes from a media that they are totally qualified to do, in the WoT case, Robert Jordan and Brandon Sanderson […]

Share on Facebook

What would a good micropayment system look like?

My previous post on micropayments got me to thinking about how I would go about designing a system like this. Games are huge systems and charging piecemeal isn’t inherently wrong. But games that implement micropayments should follow guidelines when ever they charge money. Each payment should purchase a system that was designed with the best intentions to […]

Share on Facebook

Micropayments destroy game credibility

Micropayments in videogames have gone on for a long time. But the way these systems are implemented today destructive to the credibility of games. Now, everyone needs to make a buck in order to keep producing games and I get that businesses are out to make money but the degree in which game design choices […]

Share on Facebook